// new Timer([interval], [repeat]);
var myTimer:Timer = new Timer(500, 10);
myTimer.addEventListener(TimerEvent.TIMER, myFunction);
function myFunction(event:TimerEvent):void {
trace(myTimer.currentCount);
}
// start the timer
myTimer.start();
1 comment:
import flash.utils.Timer;
import flash.events.TimerEvent;
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